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Answer by cregox

Use [`Singleton`][1]s! ==== They're [**much** better than using static][2]. Grab the singleton script above and simply use it as such: public class MyClass : MonoBehaviour { void Awake () { Debug.Log(Manager.Instance.myGlobalVar); } } **Manager.cs** public class Manager : Singleton { public string myGlobalVar = "whatever"; } [1]: http://wiki.unity3d.com/index.php/Singleton [2]: http://forum.unity3d.com/threads/197169-Singleton-vs-Static

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